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Game & Interaction Design

Cozy Barista Game

A cozy drink-mixing game where players pour ingredients, discover recipes, and drink custom cafe drinks

Project Type

Self-Initiated Micro-Game

Role

Designer

Tools Used

Figma, Photoshop, Miro

Play Cozy Barista
Cozy Barista Game Screenshot

The Concept

Cozy Barista is a browser-based drink-mixing game built around experimentation, recipe discovery, and sensory feedback. Players press and hold ingredients to pour them into a cup, stir the drink, serve it to Rei, then receive a reaction based on the drink's flavor balance and recipe match.

The original idea came from the joy of cafe menu exploration: learning how espresso, milk, tea, matcha, syrups, toppings, and ice combine into recognizable drinks. Instead of presenting that knowledge as a static recipe list, the game lets players discover it through trial, feedback, and collection.

I partnered with a developer friend to create Cozy Barista. This is a self-initiated group project where I served as the Game UI & Interaction Designer and coffee domain expert, helping shape the ingredient categories, recipe logic, flavor language, and cafe atmosphere.

My Impact on Game Rules & Collaboration

I helped translate coffee and beverage knowledge into game rules: ingredient categories, drink proportions, forbidden combinations, flavor dimensions, and the difference between a successful recipe and a chaotic custom drink. My developer partner turned those rules into the playable JavaScript system.

Game Features

Cozy Barista is designed as a small, replayable cafe toy with clear feedback loops and collectible progress.

The visual direction uses a warm cafe backdrop, soft ingredient icons, and a friendly character system so the mechanics feel approachable rather than technical.

How It Works

The game logic evaluates both recipe accuracy and overall taste. This lets players win by matching known cafe drinks, but still receive meaningful feedback when they invent something unusual.

My Impact & What I Learned

My main impact was merging my real-life coffee knowledge with interaction design. I learned how to make a rules-based system feel cozy and playful, how to prepare visual assets for dynamic UI states, and how to communicate game feedback clearly through character reactions, recipe hints, and flavor bars.